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Billionaire 'Bond King' Jeff Gundlach says stocks will crash, predicts a weaker dollar, and questions bitcoin in a new interview. Here are the 10 best quotes. | Currency News | Financial and Business News | Markets Insider
Billionaire Jeff Gundlach says stocks will crash, predicts a weaker dollar, and questions Bitcoin. Quote: "I don't believe in Bitcoin. I think that it's a lie. I think that it's very tracked, traceable. I don't think it's anonymous"
Billionaire Jeff Gundlach says stocks will crash, predicts a weaker dollar, and questions Bitcoin. Quote: "I don't believe in Bitcoin. I think that it's a lie. I think that it's very tracked, traceable. I don't think it's anonymous" (x-post from /r/Cryptocurrency)
06-13 08:04 - '[quote] The stock market is not the economy, it can at best be billed as the investment equivalent of a consumer confidence report. Trump’s 4% economic growth was in the last year, and for the most part it has otherwise h...' by /u/greyhoundfd removed from /r/Bitcoin within 411-421min
the Trump economy has been stalled since Jan 2018
The stock market is not the economy, it can at best be billed as the investment equivalent of a consumer confidence report. Trump’s 4% economic growth was in the last year, and for the most part it has otherwise hovered around 3%, which means your comment that Trump has stalled the economy is either disingenuous or flat-out wrong. Obama’s opinion of what’s possible in the economy has everything to do with economic performance. An economy functions on investment confidence. If the person who wields arguably the most political power in the world says “Hey, the US is done with economic growth, everything from here on out is stagnation and we’re not going to fight for anything better because it won’t happen” what do you think that does to climate around economic investments? Why do you think the stock market exploded into a bull in the immediate aftermath of Trump’s election? Finally, I would like some to answer this FUCKING question, which has been left unanswered for like six comments despite being incredibly relevant: what did Obama actually do in his second term to warrant calling this current economy the Obama economy? ''' Context Link Go1dfish undelete link unreddit undelete link Author: greyhoundfd
12-08 15:53 - '[quote] You must be new here. Yes. / Stocks are headed for a long-term bear market because the Fed won't be able to print enough fake money this time like they did last time. Stocks are going to crash 80 percent. The difference...' by /u/diydude2 removed from /r/Bitcoin within 5-15min
Is bitcoin going to recover its 80%+ fall in the next two years?
You must be new here. Yes. Stocks are headed for a long-term bear market because the Fed won't be able to print enough fake money this time like they did last time. Stocks are going to crash 80 percent. The difference is, they won't bounce back. You'll see big old companies go bankrupt, including many banks. Look at GE. Look what happened to GM bond holders in 2008 (went to zero, lost everything). You're insane if you think that Ponzi scheme will keep going forever, and that's what it was -- companies borrowing money, buying back their own shares to artificially inflate the prices, executives cashing out leaving empty husks of companies. It was a huge con game. If you're smart, you'll buy a little Bitcoin just in case I'm right. ''' Context Link Go1dfish undelete link unreddit undelete link Author: diydude2
Small reviews of (I think) all incremental games I've ever played on Android
I don't know if this will be useful to anyone. So I write a line or two about every game I play, and decided to find all the incremental in my game journal and post them here. It starts with the latest games I've played and I think goes back to several years back. One thing I've realized is I have such a love-hate-hate relationship with this genre since I think I've hated 90% of the games and 100% of myself after each incremental phase. I usually angrily stop playing them for a while and restart them again, so this is more or less a journal of addiction, I suppose. THE BEST GAMES I'VE PLAYED ARE THESE (no order):
Honorable Mention: Eggs, Inc The rest: more or less hated it Additional comment if you decide to scan through it, I complain a lot, so it is perfectly reasonable and normal to think, "why the fuck are you even playing these games, idiot??". ------ Time Idle RPG This game was confusing. It tells me the game's resources is time, where you get 1 of it every second, but that's not really something as unique as I assumed. It would have been cool if time as resources meant you used it to deal with something related to time. Maybe time travel? Maybe slowing and speeding time? Instead time as resource buys you stuff like a library. And then you buy a camp or something. Honestly, I wasn't really feeling it. 2 Path of Idling The biggest cardinal sin for me when it comes to incremental is when a game has a lot of features and it just completely throws them all at you instantly. The joy of a great incremental is how things slowly open up and each new achievement feels progress. The game is a RPG game and these are the things that opened up for me in the first few hours. Combat which includes normal fighting, dungeon, raid, boss, PVP (locked, but it just needs an ascend, which I haven't done) Skills Hero upgrades which include Passive (strength, defence, stamina, intelligence), Train, and a huge Tree Town which you can buy workers who get you various things like gold, orbs, knowledge, etc. You can upgrade stuff here. Quest that also includes Perks and Skill quests. Gear which 5 equipment slots, plus craft plus trade plus smelt Also gear for your Pet, which is also another tab! Now, here is the thing. Because I have all of this pretty much instantly, I don't really know which ones are helping me go past a well. How is adding 10 points in strength helping me? Should I have added five in strength instead and five in defence? I have already bought 20 or so upgrades in the Tree, but I have no idea if I am made the optimal choice. There is no real excitement with getting new gear. And so on. The dev has added a lot of features, now it's time to rework the game, and have the features take their time. 2 Idle Slayer The game is like a super simple platformer. Your character is running and any enemy it hits, it automatically slays it. There is no HP, and all enemies die in one shot. Your only active play is jumping occasionally to grab coins or hit the flying enemies. Also, you have a run skill that has a cool down. With the coins, we get new weapons that give us more coins. Enemies give us souls which is used for the prestige system that provides us with an interesting skill tree which provides a lot of choices on the path you want to do in terms of upgrades. So far excellent, however, the game has an extremely serious issue of pacing. The game initially progresses so fast that in the first hour or so, you get almost all the weapons aside from the last two, which then grinds down to a snail pace. You can upgrade your past weapons, but they never really get into play again. Reaching high levels of past weapons sometimes gave me upgrades of that weapon of 10,000% but they still did nothing to my overall coin per second. I think the pacing needs to be fully reworked. It would have been nice to get new weapons after certain prestige cycles, so that every new weapon feels like we have passed a significant wall. The best part of an incremental game for me is to face a wall, and when I finally break it, I feel powerful again for a while. This game feels like this though, powerful powerful powerful powerful WALL........break it....WALL. And so on. I'm still playing it as I want to get some of the skills, but I feel like it could have been so much better. 4 Exponential Idle A very back to the foundation kind of incremental. The premise is that you are a student and working on a formula. There is a neat story where as you progress in the game, your character progresses through university. Each upgrade gives you more and more automation until I reached a stage where I would check back once every 2 or 3 days, click a 2nd layer prestige reset, and close it. Meaning the game was something like 5 seconds of game player every 2 days. I just opened it for this review and realized I had reached the end game. The story wraps up and it tells me "You can take a rest. Travel a bit. Go outside!" NO, DON'T TELL ME WHAT TO DO GAME. 3 Factoid Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3 Spark Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3 Antimatter Dimensions Easily top 5 incremental on mobile. Does everything perfectly. You progress nicely, and when new features open it, not only is it rewarding but more importantly, it keeps adding new dimensions (lol) to the game. I'd at the end game as I write this, and I realize that there was no point in the game where it felt stale. Each new prestige layer made the game feel fresh and almost like a new incremental game. 5 Melvor Idle It seems this game was mainly aimed at Runescape players, which is probably why it didn't click for me. It also run extremely slow on my phone which also played a part in me not really getting into. 2 A Girl Adrift The animation is really pretty and is a nice change of pace for incrementals, but I didn't really like the too much active play. Really had to keep going back and forth to different areas to do the fishing which got too repetitive for me. You travel to different areas of the map to catch fish, which you get points and then you upgrade stuff, but I didn't really find any real excitement about the upgrades because I kept having to go back to previous areas to fish similar creatures. 3 Archer: Danger Phone I'm really annoyed how terrible of a game this was. Two things I like, the TV show "Archer" and incremental games, and it's done in the most lazy manner. The game is the worst aspect of idle games where it's just a straight path of clicking the next upgrade with absolutely zero decision making. Every once in a while there is a mini game where Archer gets to shoot others but it's done in the most basic form of early 2000s flash games, where the animation budget is probably 3 dollars. Same static background and both enemies and Archer have just two animation frames. The absolute laziness of it is almost insulting to the player, because it feels like we aren't even worth the effort. There is an Archer story in the game which develops really fast, which is the only positive part, but no voice acting is again another evidence that the creators of the game weren't given any budget for this. 1 Home Quest This game is way too slow. You have to collect materials to build your settlement but everything takes time, so you click for a few seconds, and then you have to leave the game. Which I'm fine with, but the problem isn't the idle part of it, it's how the idle part of it combines with constant checking of the game which annoys me. I like an idle game where you forget to start the game for a day, you come up to a lot of resources, but this is a game which needs you to check back in every 30 minutes or an hour to really get anywhere. I felt that the micromanagement was getting worse as I progressed (without any actual thing to do when I am active in the game) that made me give up. 2 Idle Industry This is probably an interesting game, but I gave up because the one thing I really disliked was the amount of resources and manufacturing that very quickly opens to you. You can buy raw materials, and you can either sell these raw materials or turn them into finished goods and sell them either. And each of these has several upgrade options (increase selling price, increase production, etc). Without even really getting too deep into the game, I have around 20 raw materials and around 30 finished products. A satisfying part of this genre is to have things slow open up for you, which gives me a decent feeling of satisfaction. But the money I got would quickly open up new products, so I would just jump ahead and purchase more expensive ones, and after a while I had a lot of materials and products at zero, and was instead focusing on latter ones. 2 Masters of Madness Somewhat neat atmosphere and visuals, but too much active clicking. Click, upgrade to get more per clicks, get minions to get you some points without clicking, typical clicker, but with the added benefit of almost no idling. I like idling incrementals but clickers is a hard no from me. 1 Soda Dungeon 2 Basically similar to the first one, as far as I could tell. I did "finish" it but maybe I shouldn't have, since it really is the same thing from early on, specially once you get all the heroes and you kind of sort out which characters work best, then it's just the same. But because it was somewhat short and no real wall, it was at least easy to stick to it to the end. 2 Bacterial Takeover Played for a decent amount and was actually more interesting that I thought, given the buttload of ad incentives. You create and upgrade bacteria, attack planets, and eventually go into a blackhole to prestige. Most of the game was good, but the part that killed it for me was the prestige system. Once you prestige, planets get super easy to attack, which becomes a lot of active play. I realized that each prestige was taking me at least 30 minutes to get to where I was, and it was just meaningless clicking. It got to a point where I was putting off prestige because it seemed like it would be a hassle so I stopped. 2 LogRogue Cute graphics. The hero sort of hopping to hit the tiny monsters is cute to look at, but how long can you look at it and do nothing before you realize that it's boring? I suppose this is a game where it's just not for me. I don't like to have my phone open on a game and just watch it like a crazy person and do nothing. My rule is simple for incrementals. While the app is open, be active, if there isn't any choices to make, close the app while resources build up or whatever. I don't like it being open while I do nothing. 3 A Kittens Game Incremental games are so strange. I get in and out of the phases. I loved this for so long and so obsessively that I wanted to only play incremental games. And then, just like that, I was wondering why the fuck I was wasting my time with this. Has happened countless times before. But still probably the best incremental ever. 5 A Dark Room An incremental cult classic of sorts but I don't find it really matches the genre. There is a bit of incremental at the beginning with people huts and stuff but then its just a ascii exploring game, which wasn't interesting to me. 2 Little Healer Saw it mentioned in the Reddit incremental forum in one of the posts and thought it was a healer themed incremental which sounded neat. But it's like being a healer in a raid in World of Warcraft without any if the extras. Just a couple of bars representing your team mates and you healing them while they fight the boss. I didn't even like playing the healer in WoW so no way would I play this game. 1 Clickie Zoo Started playing for a few days until I realized there a beta released with the dev reworking the game completely from scratch and releasing it as "Idle Zoo Tycoon". So, played that instead but this seemed like a game I would enjoy anyway. 4 Idling to Rule the Gods The UI and one drawing if your character is really ugly enough to be distracting to me. The game, seemed interesting and I eventually was into it, but seems like a game that has been constantly being updated, which is not always a good thing, because features are obviously updated regularly to it, making the whole thing a bit bloaty. I guess, this is the problem with this game for me, it's too fat. Also, one main part of the game is that your character creates Shadow Clones up to a maximum limit. Which is fine except the clones can't be made in offline mode. This might not be a big deal in its original web browser game but that doesn't work as well in a mobile format. 2 Realm Grinder This is one of the really popular incremental and it's fanbase seems to love it for it's depth, but to be honest, I don't play these games for the depth, I play it for the simple dopamine rush of doing the same thing over and over again. It relaxes. Although, I didn't even get to the depth part because I dislike games where it rushes in the beginning. I constantly bought buildings, got spells, and got upgrades without even looking at the description. Apparently, later on, we can get complicated race upgades, which seems not what I'm looking for in such a genre. 2 Spaceplan A short (!!) incremental with an actual story (!!!). That's two cool points for it but unfortunately, the game mechanics of increment genre isn't so good. It's a space game with nice visuals and a great ending (cool music set to cool graphics) but the game itself wasn't really that fun. This same exact game would have been better in a different genre (maybe something like "Out There"?) 3 Zombidle Felt like idle games again and this is the kind of examples that kept me away. Too much clicking and seems like advancement will start to get irritating since it relies on IAPs 2 Eggs, Inc While I was playing it, Eggs, Inc was probably my favorite Android game I had ever played. But like most incremental games, there comes a moment when I suddenly stop and think, what am I doing? Because there is something fascinating about Incrementals. Their addictiveness is in a way the whole point. An incremental is less of a game and more an act of electronic addictiveness. What's the point? Eggs, Inc is a very well made and fun incremental but even the best in its genre is still pointless. 4 Castle Clicker Supposedly a mix of incremental and city building but didn't really find out since the clickings were way to much. I know this is supposed to be the genre but I like the incremental part more than the tapping part. This seemed to be a good way to hurt your fingers. 2 Endless Era This RPG clicker game is like other such games but with horrible GUI and animations. Tap tap tap. It's my fault for downloading such games. Why would I ever think this would be fun??? 1 Idle Quote An incremental game with a unique twist. This time we get to make up quotes! The first negative about the game and this irritates me a lot is most of the quotes are fake. A quick search on Google and this proves it. Quotes are generally attributed to Buddha or Ghandi or shit like that and it's usually fake like most quotes on the internet. This kills the major possible advantage of the game because I thought coming up with arbitrary words would at least give me some quotes to learn. Aside from the this, the game isn't fun either because it slows down very quickly meaning you combine words very slowly at a certain stage of the game and then it becomes a boring grind. 2 Monster Miser An incremental game with almost no graphics. We just see character portraits of monsters which we buy and then upgrade until we buy the next monster. Eventually we prestige which gives us multipliers. The only game choice is choosing between two monsters with each new monster with unique benefits. Annoyingly there is a max limit which I wish didn't exist because I wanted to prestige so much that I would be over powerful in upgrading like that "Idle Oil Tycoon". Still, pointless but reasonably fun. 3 Pocket Politics An incremental take on politics sounds fun but it's so generic that it could have been about anything. A Capitalist idle game or a cooking idle game, it wouldn't matter. IAP was also the usual shitty kind. 1 Time Clickers A shooter incremental sounds like a cool twist but it's not a FPS like I imagined it would be. I'm just stuck in a room and I was shooting blocks. Upgrades didn't give me any enjoyment since I was shooting fucking blocks. 1 Tap Tap Fish - Abyssrium I thought this was going to be relaxing incremental but the ridiculous and generic IAPs and all the social integeration spoil it. Too much time is spent in them asking you to buy or share or tweet or post or give them a blowjob. And there is nothing relaxing about that. 2 Cartoon 999 Incremental game about comic book writers, but not the marvel DC kind, it seemed to be the webcomic one and I think it's a Korean developer so all the characters and injokes made no sense to me. The whole thing was just targeted to a very specific audience. 2 Dungeon Manager Incremental games need to be simple but this is beyond simple, it's just upgrade a fighter to level 5, go to next dungeon character, do the same, and just continue without any of the delicious balancing of upgrades like other idle games. 2 Final Fortress Incremental games are already pointless but when it's super heavy on IAP than its also annoying, but when it always has bugs that doesn't register my offline earnings, then it just needs a uninstall in its face. The zombie skin was also crappy. 1 Mana Maker Here is how I know this clicker isn't very good. It doesn't make me hate all clickers and my life and mobile gaming in general for being so addictive and pointless. So fail, sorry. 2 Infinity Dungeon The usual incremental RPG that I should probably never play again. Starts simple enough and then gets more or a chore as you play. 1 Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up. 2 Tap Dungeon RPG Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes. 1 Dungeon 999 F: Secret of Slime Dungeon Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up. 2 Tap Dungeon RPG Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes. 1 Tower of Hero You start on the first floor of the tower and keep fighting your way up by summoning your heroes (by clicking) and recruiting other fighters, get upgrades, level up, and then, ugh, here is the typical incremental RPG part, restart, get items, and do it ALL over again. There is something fun about restarting and getting slowly stronger each time but it also feels so pointless after a while. Such a pointless genre now that I have played a billion of such titles, heh. 3 Pageboy Yet another incremental RPG which I have no idea why I downloaded because I'm sick of the genre. I played a pageboy to a knight who does the fighting while I collect the lot. I collect the loot, buy stuff for the knight, and eventually I restart to do the same thing again and get better items but this game I didn't even RESTART! Because fuck it! Fuck it! 2 Idle Warriors The story is cute. Human population is regressing while monster population is on the rise. So the humans start enslaving monsters to mine for them! The brave warriors beat the crap out of monsters, kidnap the bosses, and enslave them. The animation of monsters slaving away while speech balloons above them talk about their wife and children is funny. But the game itself is another RPG incremental which I should start staying away from. These games are like a chore for me nowadays because I'm doing the same crap again and again. The blame is probably on me because it seems like a reasonably solid game. But hey, fuck it, I PERSONALLY didn't enjoy it. 2 Tap! Tap! Faraway! Any game that is remotely like Tap Titan scares me. They are addictive at first and very fast moving but after every restart gets more and more annoying. It soon turns into a time eating activity with the player having to redo the initial levels to get relics to get better items to progress further to restart to get relics to and so on until the player realizes how much time he is putting in the game for a repetitive activity. 2 Auto RPG Now that is a title the game developers didn't spend too much time on. RPG battles are automatic but I can help out by clicking like a mad man. I started with one hero but would get additional members in my party as the story progressed. Party members receive skills as as they level up and while all the skill usage is automatic, it did give me a sense of progression which is extremely important in a RPG and which I think is usually lacking in incremental games. It usually starts feeling useless but in this game at least there are new maps, new members, and an actual end sight! There is an infinity stage once the last boss is defeated but I am glad the infinity stage happens AFTER the end and it's not the game itself. 4 Merchant Hire a hero and send on to battle. The battles is done automatically and takes time, starts with something short like 10 seconds with each battle taking longer. The loot is raw materials which can be used to craft equipment which also takes real life time with better items taking longer. The crafted items can either be sold or equipped to the hero to make him be able to fight stronger monsters. I was worried I would hate the longer crafting and fighting times because I hate games which I have to watch for a task to finish but even though the durations for longer, I had more to do. However, I don't know what would have happened in the end game because I gave up on it. New maps were exactly like the first map just with different heroes but the progression was similar in each level which felt that I was doing the exact same thing all over again but with longer task times. 2 Idle Oil Tycoon This is the best idle game I played. It's graphics aren't just minor, they are none existent. It's just numbers, so basic that my sister thought I was on a stock market app. It's such a simple concept. Invest, get oil, upgrade then like other idlers restart to get a bonus and do the full thing all over again. When I finished the game, I played the unlimited mode which I played until the unlimited mode couldn't handle the numbers anymore. 5 Soda Dungeon This kind-of Idle Dungeon was great. I started with weak ass fighters who would fight on my behalf while I collected the loot. I then got to use the lot to upgrade the sofa bar to recruit more adventurers. Not sure why it was a sofa bar. Maybe they wanted to make it a family game and not have alcohol? Sounds weird but the sofa element in a RPG game sounds weirder. The game only hit a brick for me when, like most other incremental games, there is no real closure. Once I thought I bet the big bad guy, it just goes on, harder but similar enough with no end in sight. Eventually, we have to stop playing right, but it always feels a bit like a let down when I don't feel like I have finished the game. 4 10 Billion Wives Kept Man Life The two games from this company, 10 Billion Wives and Kept Man Life, have similar strengths and weaknesses. I liked the silly premises from both. In 10BM, I had to get married as much as I could, using the loves I collect to marry more expensive wives! In KML, I'm a boyfriend who doesn't work and I have to please my career gf so she would take care of me. Both start reasonably fast and I was willing to grind through difficult parts but the end game is like a brick wall. Passing through it to get all the achievements is pretty much impossible unless one puts in way too many hours. And it's a shame because I really wanted to get all the achievements to see all the tiny little extra stuff. 3 Adventure Capitalist One of the better incremental games, but now that I am out of the short lived incremental fan phase, I realized how dumb the genre is. Tap, tap, tap, upgrade, do this a million times, reset, and do it all over again like a moron. The game does deserve credits for me acting like a moron and playing it for so long but I also cheated and got free cash and then if occupying became even more pointless. 3 The Monolith A combination of an incremental and a civilization building game seemed like an excellent idea and in some ways, it was, specially how we get to upgrade through the ages from cavemen to futuristic. But no offline feature means that the resets aren't enticing. 2 USSR Simulator An incremental game that has a great theme (USSR!) but absolutely horrible to enjoy, even though I did stick to it. After a certain upgrades, the game just turned into me popping in the game, clicking an upgrade and then forgetting about the game for a few days. 2 RPG Clicker They should call these games tappers not clickers. We are not clicking anything on a touchscreen device. Anyway, tap tap tap level up buy weapons tap tap and uninstall. 1 Logging Quest Logging Quest 2 [Review is for the original and its sequel] There is not much of a difference between the game. I actually played them both at the same time because the actual game is offline. You choose your hero, send them to a dungeon, and then come back to the game after a while to see how well they did. I thought an offline RPG like this might be interesting but then, if you don't really play a game, how much fun can it be? 1 Another pointless incremental. I was in an incremental phase and got so many incremental games that I know realize were absolutely pointless. Hit a tree, buy upgrades, get a new hero, and continue hitting a tree. Not much offline it seems which is what I like about incrementals. 1 Galaxy Clicker A space incremental that should have been a lot of fun. You get to upgrade your spaceship and buy new ones and explorer new planets. But first of all, the interface is so ugly that it makes playing the game less enjoyable. And a lot of things I didn't really get no matter how much I would play like the full exploring planets. The spaceships were nice, so it could have been fun. 2 Megatramp A pretty pointless incremental kind of game. You are a tramp and then you can collect money to buy upgrades to make more money, with no strategy needed, nor any effort needs to be made to hurt your brain cells. 1 Inflation RPG It supposed to be some kind of incremental RPG, I think, which has you resetting and getting more powerful and then fighting monsters to get insane levels. It is very unique but I couldn't get into it. 2 Widget RPG Are you fucking with me? This is button bashing rpg in the most extreme manner. You get a widget, so you don't even have to open the game and distract yourself from the button bushing. Just click the button and the game plays behind the scenes and gets you experience, loot, and kills. It's a ridiculous idea that is fun for a few minutes to see what they come up with but there is only so much button bashing you can do. 2 Capitalist Tycoon I downloaded this game because I was in an incremental/idle game phase and really enjoyed AdVenture Capitalist. But this game is nothing like that. On the surface, it seems similar, buy small investments, make money, buy bigger investments, and so on. But with this game, there is no offline mode, and you keep having to wake up managers, AND the goal is to see how much you make in one year. Bah. I prefer the incremental approach which makes you build and build and build, not try to rush it in just a year. 2 Clicking Bad An incremental clicking game that is themed after Breaking Bad. It is a fun idea it's a very simple game with little to do aside from the obvious of upgrading and upgrading. The only twist might be to balance out making lots of money selling drugs and not attracting the law but even that is only a small challenge at the start. Eventually, you will get enough upgrades to bring the law risk so down that it makes no impact on the game play. 2 Zombie Tapper A super basic incremental clicker game with a zombie team. Click click click to eat brains, use brains (?) to buy zombies to do the brain eating for you and then buy upgrades for your zombies, and buy new zombies and it all feels very pointless. 1 Bitcoin Billionaire I started to enjoy incremental games, but it needs to have a good offline mode, because I don’t want to just play a game where I keep tapping. But that doesn’t mean I didn’t play. I played it, and I played a lot of it, because I could reset the game (like most incremental games) and it gives you a small benefit where you could finish the full game a bit faster (it gives you bonus income). So, I kept finishing and resetting, and each time the start to finish would shorten, so I thought I would reach a stage where I could finish each start-to-finish in an instant! It didn’t happen. I got bored first. 3 Tap Titan An addictive tapping game. Just tap on the creatures, level up, get new skills, hire heroes, and then reset and to it all over again to progress further. It’s an incremental game where it depends on resets to progress, but no real offline bonus, so you have to be playing online. Which got boring, so I installed an app that does the tapping for me, which is actually a stupid way to play the game, but this isn’t an attempt to prove to anyone my intelligence. Anyway, thankfully something went wrong and my progress got deleted, WHICH WAS A GOOD THING, because the game was extremely addictive. 4 God Squad I’ve realized most incremental games are stupid. Tap on monsters to kill, collect gold, buy Roman Gods, level them up, fight other monsters, and then get bored. 1
Monero is mentioned on one of the largest german stock portals
I couldnt believe my eyes when i saw it. Basically this a lead article on the splash page of Onvista.de, a huge german stock/bons investment portal. It begins with Quotes by ECBs Lagarde in regards to a digital euro, then makes a jump towards bitcoin and states bitcoin is completely unreasonable in terms of being a digital payment vecicle. And then it specifically mentions Monero not once but twice, and no other CC whatsoever. Relevant parts, translated by google translate
From my point of view, Bitcoin would be a very good digital replacement for gold. It would not be an option as a substitute for cash in payment transactions. However, it doesn't have to be Bitcoin either. There are other digital currencies available today that would be even more suitable. Monero, for example.
Monero would not only have the advantage that the network is much faster than the Bitcoin network. It is also completely anonymous. So if you bought a pack of gummy bears with Monero yesterday, you don't have to worry today that the woman or man will find out and scold you.
08-16 20:02 - '[quote] That's the problem, no one has "insider info" on BTC. Those who succeed on wall street consistently have insider info. / ... That, and the fact that BTC does not represent shares of a company like stocks do. Unless w...' by /u/FrogTrainer removed from /r/Bitcoin within 4-14min
If BTC was a sure thing
That's the problem, no one has "insider info" on BTC. Those who succeed on wall street consistently have insider info. ... That, and the fact that BTC does not represent shares of a company like stocks do. Unless we are talking FOREX traders, then maybe they can weight in a little better. I would imagine BTC offers lots of room for arbitrage between currencies and I'm curious if any FOREX traders would try to leverage that. ''' Context Link Go1dfish undelete link unreddit undelete link Author: FrogTrainer
06-10 21:02 - '[quote] Yeah, you're never going to find a fiduciary that says 'buy bitcoin now you idiots!!' / 6 reasons: / 1) first, they could be sued if they dont give the ordinary sane rational balanced advice of some percent in stocks, s...' by /u/walloon5 removed from /r/Bitcoin within 0-10min
Every analyst needs to promote a diversified portfolio and to ignore or not study bitcoin is grounds for malpractice.
Yeah, you're never going to find a fiduciary that says 'buy bitcoin now you idiots!!' 6 reasons: 1) first, they could be sued if they dont give the ordinary sane rational balanced advice of some percent in stocks, some in bonds, some in real estate, some in cash, some in foreign stock, index funds, blah blah blah 2) next, they literally would rather the price stayed down because a bitcoin / cryptocurrency driven future is fucking scary (to them) or that bitcoin / cryptocurrencies would be outlawed / shrivel up and die 3) or they are buying and only want you to be slightly interested in the tech, but they want your financial life to be basically asleep at the wheel, neither buying nor selling, until they load up, and then they will pump and then they will dump. 4) or fourth thing, they are so late to the party at bitcoin's house / have missed the boat, that they are secretly pumping another coin (Etherium?) anything else in order to be on the bitcoin 2.0 bandwagon now that they've got a half a clue, but ... they also want to control the new thing and bitcoin is not so easily controlled ... plus they don't like the early adopters as people and will be fucking damned before they'll admit they didn't understand things like bitcoin because of the blinders they wear. 5) last, they could just be talking heads / empty suits / bubbleheads / shills who do what they're told 6) or secret enthusiasts who fear for their jobs if they told the truth - the best they can get away with is a lightly positive note like "hey, why not put 1% into bitcoin in case of a black swan event? couldnt hurt, just some fun money, fake magic Internet fun bux, see what happens" ''' Context Link Go1dfish undelete link unreddit undelete link Author: walloon5
Just sign up and let Root track your driving for 2-3 weeks.
Root is a insurance company. They are paying out between $25 - $50 just to get a free quote from them. Purchasing insurance from them is not necessary. During sign up, deny you are looking for insurance during the signup process so they can allow you to take the test drive. You will drive around in your car like you normally would for 2-3 weeks. Root will then decide to give you a free quote or not. You only get between $25 - $50 from them and a payout from me if you are able to get an insurance quote.
Just answer some questions and get a free insurance quote from Noblr. No purchase needed.
This is an extremely easy process. Go through the questions they ask you and get to the "Buy Policy" screen. You should receive an confirmation email with your quote shortly after reaching that screen. You will get another email containing your $25 amazon gift card within 4 weeks. Only residents from Colorado, Texas, Ohio, or Arizona are eligible for a Noblr quote. You also need to have at least 7 years of driving experience.
Trade $101 of crypto and then immediately sell back the crypto if you want. $25 in bitcoin will be added into your account within 3 days of trading a minimum of $101 in crypto. You will be able to withdraw your deposit and your $25 bonus once they are processed.
There is a constant war being fought between goldbugs, like Peter Schiff, and Bitcoin enthusiasts so I decided to make an outline, with links, comparing and contrasting gold and Bitcoin. I made this in November of 2019 (thus the information therein is based on figures from that time) but, being scatter brained, neglected to post this for the Bitcoin community to see. The yardsticks I used to compare the two assets included the following: shipping/transactions costs, storage costs, censorship factor, settlement time, stock to flow, blockchain vs clearing house, validation, etc. I will also touch on Roosevelt's gold confiscation executive order in 1933, transporting gold during the Spanish Civil War in 1936, and the hypothetical cost for Venezuela to repatriate its gold more recently. I will provide a brief summary first then follow that with the outline I made. This information can be used as a tool for the Bitcoin community to combat some of the silly rhetoric coming from goldbugs such as Peter Schiff and James Rickards. I would like to make it clear, however, that I am not against gold and think that it performed its role as money very well in a technologically inferior era, namely Victorian times but I think Bitcoin performs the functions of money better than gold does in the current environment. I have been looking to make a contribution to the Bitcoin community and I hope this is a useful and educational tool for everyone who reads this. Summary: Shipping/transaction costs: 100 ounces of gold could be shipped for 315 dollars; the comparable dollar value in Bitcoin could be sent for 35 dollars using a non-segwit address. Using historical precendent, it would cost an estimated $32,997,989 to transport $1 billion in gold using the 3.3% fee that the Soviets charged the Spaniards in 1936; a $1 billion Bitcoin transaction moved for $690 last year by comparison. Please note that the only historic example we can provide for moving enormous sums of gold was when the government of Spain transported gold to Moscow during the Spanish Civil War in 1936. More information on this topic will be found in the notes section. Storage costs: 100 ounces of gold would require $451 per year to custody while the equivalent value of Bitcoin in dollar terms could be stored for the cost of a Ledger Nano S, $59.99. $1 billion USD value of gold would cost $2,900,000 per year while an Armory set up that is more secure would run you the cost of a laptop, $200-300. Censorship factor: Gold must pass through a 3rd party whenever it is shipped, whether for a transaction or for personal transportation. Gold will typically have to be declared and a customs duty may be imposed when crossing international borders. The key take-away is gatekeepers (customs) can halt movement of gold thus making transactions difficult. $46,000 of gold was seized in India despite the smugglers hiding it in their rectums. Settlement time: Shipping gold based on 100 ounces takes anywhere from 3-10 days while Bitcoin transactions clear in roughly 10 minutes depending on network congestion and fee size. Historic confiscation: Franklin Roosevelt confiscated and debased the paper value of gold in 1933 with Executive Order 6102. Since gold is physical in nature and value dense, it is often stored in custodial vaults like banks and so forth which act as a honeypot for rapacious governments. Stock to flow: Plan B's stock to flow model has become a favorite on twitter. Stock to flow measures the relationship between the total stock of an asset against the amount that is produced in a given year. Currently gold still has the highest value at 62 while Bitcoin sits at 50 in 2nd place. Bitcoin will overtake gold in 2024 after the next halving. Blockchain vs clearing house: gold payments historically passed through a 3rd party (clearinghouse) in order to be validated while Bitcoin transactions can be self validated through the use of a node. Key Takeaway from above- Bitcoin is vastly superior to gold in terms of cost, speed, and censorship resistance. One could theoretically carry around an enormous sum of Bitcoin on a cold card while the equivalent dollar value of gold would require a wheelbarrow...and create an enormous target on the back of the transporter. With the exception of the stock to flow ratio (which will flip in Bitcoin's favor soon), Bitcoin is superior to gold by all metrics covered. Notes: Shipping/transaction costs Gold 100 oz = 155,500. 45 x 7 = $315 to ship 100 oz gold. https://seekingalpha.com/instablog/839735-katchum/2547831-how-much-does-it-cost-to-ship-silver-and-gold https://www.coininvest.com/en/shipping-prices/ 211 tonnes Venezuela; 3.3% of $10.5 billion = 346,478,880 or 32,997,989/billion usd http://blogs.reuters.com/felix-salmon/2011/08/23/how-to-get-12-billion-of-gold-to-venezuela/ (counter party risk; maduro; quotes from article) Bitcoin 18 bitcoin equivalent value; 35 USD with legacy address https://blockexplorer.com/ https://bitcoinfees.info/ 1 billion; $690 dollars https://arstechnica.com/tech-policy/2019/09/someone-moved-1-billion-in-a-single-bitcoin-transaction/ Storage costs Gold .29% annually; https://sdbullion.com/gold-silver-storage 100 oz – $451/year $1 billion USD value – $2,900,000/year Bitcoin Ledger Nano S - $59.00 (for less bitcoin) https://shop.ledger.com/products/ledger-nano-s/transparent?flow_country=USA&gclid=EAIaIQobChMI3ILV5O-Z5wIVTtbACh1zTAwqEAQYASABEgJ5SPD_BwE Armory - $200-300 cost of laptop for setup https://www.bitcoinarmory.com/ Censorship factor (must pass through 3rd party) Varies by country Gold will typically have to be declared and a customs duty may be imposed Key take-away is gatekeepers (customs) can halt movement of gold thus making transactions difficult $46,000 seized in India https://www.foxnews.com/travel/indian-airport-stops-29-passengers-smuggling-gold-in-their-rectums Settlement time Gold For 100 oz transaction by USPS 3-10 days (must pass through 3rd party) Bitcoin Roughly 10 minutes to be included in next block Historic confiscation-roosevelt 1933 Executive Order 6102 (forced spending, fed could ban cash, go through and get quotes) https://en.wikipedia.org/wiki/Executive_Order_6102 “The stated reason for the order was that hard times had caused "hoarding" of gold, stalling economic growth and making the depression worse” Stock to flow; https://medium.com/@100trillionUSD/modeling-bitcoins-value-with-scarcity-91fa0fc03e25 (explain what it is and use charts in article) Gold; SF of 62 Bitcoin; SF of 25 but will double to 50 after May (and to 100 in four years) Blockchain vs clearing house Transactions can be validated by running a full node vs. third party settlement Validation Gold; https://www.goldismoney2.com/threads/cost-to-assay.6732/ (Read some responses) Bitcoin Cost of electricity to run a full node Breaking down Venezuela conundrum; http://blogs.reuters.com/felix-salmon/2011/08/23/how-to-get-12-billion-of-gold-to-venezuela/ “The last (and only) known case of this kind of quantity of gold being transported across state lines took place almost exactly 75 years ago, in 1936, when the government of Spain removed 560 tons of gold from Madrid to Moscow as the armies of Francisco Franco approached. Most of the gold was exchanged for Russian weaponry, with the Soviet Union keeping 2.1% of the funds in the form of commissions and brokerage, and an additional 1.2% in the form of transport, deposit, melting, and refining expenses.” “Venezuela would need to transport the gold in several trips, traders said, since the high value of gold means it would be impossible to insure a single aircraft carrying 211 tonnes. It could take about 40 shipments to move the gold back to Caracas, traders estimated. “It’s going to be quite a task. Logistically, I’m not sure if the central bank realises the magnitude of the task ahead of them,” said one senior gold banker.” “So maybe Chávez intends to take matters into his own hands, and just sail the booty back to Venezuela on one of his own naval ships. Again, the theft risk is obvious — seamen can be greedy too — and this time there would be no insurance. Chávez is pretty crazy, but I don’t think he’d risk $12 billion that way.” “Which leaves one final alternative. Gold is fungible, and people are actually willing to pay a premium to buy gold which is sitting in the Bank of England’s ultra-secure vaults. So why bother transporting that gold at all? Venezuela could enter into an intercontinental repo transaction, where it sells its gold in the Bank of England to some counterparty, and then promises to buy it all back at a modest discount, on condition that it’s physically delivered to the Venezuelan central bank in Caracas. It would then be up to the counterparty to work out how to get 211 tons of gold to Caracas by a certain date. That gold could be sourced anywhere in the world, and transported in any conceivable manner — being much less predictable and transparent, those shipments would also be much harder to hijack. How much of a discount would a counterparty require to enter into this kind of transaction? Much more than 3.3%, is my guess. And again, it’s not entirely clear who would even be willing to entertain the idea. Glencore, perhaps?” “But here’s one last idea: why doesn’t Chávez crowdsource the problem? He could simply open a gold window at the Banco Central de Venezuela, where anybody at all could deliver standard gold bars. In return, the central bank would transfer to that person an equal number of gold bars in the custody of the Bank of England, plus a modest bounty of say 2% — that’s over $15,000 per 400-ounce bar, at current rates. It would take a little while, but eventually the gold would start trickling in: if you’re willing to pay a constant premium of 2% over the market price for a good, you can be sure that the good in question will ultimately find its way to your door. And the 2% cost of acquiring all that gold would surely be much lower than the cost of insuring and shipping it from England. It would be an elegant market-based solution to an artificial and ideologically-driven problem; I daresay Chávez might even chuckle at the irony of it. He’d just need to watch out for a rise in Andean banditry, as thieves tried to steal the bars on their disparate journeys into Venezuela.”
Square is positioned to be a winner by helping small businesses digitize post-pandemic: Oppenheimer
Square shares are up 146% in 2020 so far, and analysts at Oppenheimer think the stock can still go higher. On Thursday, Oppenheimer upgraded Square (SQ) to outperform, with a price target of $185. (The all-time high was $166 on Sept. 1; shares were trading at around $152 on Thursday afternoon.) The upgrade is based on the growth of Square’s Cash App, and on the company’s opportunity to help merchants transition to e-commerce. But really, the note is a post-pandemic vote of confidence. As Oppenheimer writes, the COVID-19 pandemic has initiated a “massive shift in digital commerce, requiring merchants to rapidly adopt omni-channel solutions.” Of course, it was already obvious before the pandemic that the retail landscape was barreling toward e-commerce, but the pandemic has sent the trend into hyperdrive. Walmart, Target, and Best Buy reported enormous surges (100%+) in digital sales in Q2; online-only retailers Etsy and Wayfair blew out their Q2 earnings; Dick’s Sporting Goods is thriving thanks to a combination of online sales and curbside pickup. All of those are big retail names. Square’s bread and butter are SMBs (small and medium-sized businesses), which also need to immediately prioritize their e-commerce presence, if they didn’t already. Hundreds of thousands of small business have shut down due to the pandemic, but those that have survived will need to beef up their digital presence. Oppenheimer believes Square is well-suited to serve those small businesses coming out of the pandemic, positioning Square “for outsized share gains as economic activity normalizes.” Oppenheimer pegs Square’s TAM (total addressable market, the “it” tech stat of the moment) at $160 billion, and within that, puts Cash App’s TAM at $63 billion, noting that “by reinvesting profits from prior Cash App cohorts, combined with its seller ecosystem, Square can develop significant network effects and products that will be challenging for other neo-banks to replicate in the digital wallet space.” In other words, Square has an advantage over banks in the mobile payments race. Oppenheimer also notes the “impressive volume and gross profit growth” of Cash App’s bitcoin trading feature. Square enabled bitcoin trading within Cash App in 2018. It reaped $875 million in bitcoin revenue in the second quarter, up 600% year over year, and $17 million in bitcoin gross profit, up 711% year over year. ($17 million is small for a company with $4.17 billion in revenue in 2019, but the growth is the point.) Oppenheimer cites the growth in bitcoin revenue as proof of “the scalability in the Cash App business model.” Bitcoin has been a noted (and some believe problematic) obsession of CEO Jack Dorsey. Square has always touted that it serves both sides of the small business equation: sellers (i.e., businesses, through its point of sale hardware, payroll software, and Square Capital loan business) and shoppers (consumers paying with Square devices and/or using Cash App). Oppenheimer writes that this “two-sided network” will make Square “a structural winner during the recovery.” Of course, there’s an obvious downside case against Square: “Economic pressures persist longer than anticipated” if the pandemic drags on or even worsens, hitting small businesses harder; “competitive responses dampen growth,” and Square certainly has big competitors, including FIS (which acquired Worldpay last year), PayPal, ShopKeep, and Shopify; and if “new product launches and adoption slow,” which will be up to Dorsey and Square’s own pace of innovation. Oppenheimer sees Square profit growing at a 37% annual rate from the end of 2020 through the end of 2022. Square was Yahoo Finance’s Company of the Year in 2018. — Daniel Roberts is an editor-at-large at Yahoo Finance and closely covers fintech and payments. Follow him on Twitter at @readDanwrite. https://money.yahoo.com/square-is-positioned-to-be-a-winner-during-the-recovery-postpandemic-oppenheimer-191528365.html
For Trading October 15th BANKS BEAT BUT FALTER Added some QQQ putskis today. Today’s market was interesting…not good or bad, just interesting. It always concerns me when the earnings news is good and the market falls. UNH, BAC, and GS all reported, and the numbers were good, and all fell well off the highs, with UNH the only one to close up, and only pennies at that. After the hotter than expected PPI numbers came out, the open was slightly higher, but it didn’t last long. After the DJIA hit the high for the day +120, it turned down and by 11:00 it was down for the day. The DJIA finished -165.81 (.58%), NASDAQ -95.17 (.80%), S&P 500 -23.26 (.66%), the Russell -15.20 (.93%) and the DJ Transports the big winner at +105.67 (.90%). Internals were soft at 1.5:1 on NYSE and 1.9:1 on the NAZ. The DJIA was 10 up, 20 down, with UNH the biggest decliner paring 64 DP’s off the average. Tomorrow we have UAL, WBA, MS, and TSM reporting as well as the continuing and initial claims, Phili Fed, Empire State and Export / Import numbers for Sept. Lots of stuff to digest. Tonight’s closing comment video: https://youtu.be/Z-R_NRe9TLM See our Honest Abe trade records for the year in our video/ discord etc... SECTORS: There was good news for the banks, again, but by midday it just didn’t matter. Today’s losers were BAC, GS, and the biggest loser, UNH which was trading +2.50 premarket and never even made it to unchanged, finishing -9.57, which cost the DJIA 64DP’s. There was some good news for holders of Concho Resources. The talk is that they are a takeover candidate and after hitting $51.00 it closed on the lows, but still +4.79 (10.8%) on the day. FSLY holders weren’t quite so lucky. The stock which traded $10.63 in March has been a juggernaut, hitting $136.50 yesterday, reported after the close that their prior expectations of revenue “should not be relied upon.” It seems that geopolitical concerns had hampered their operation. The customer is the parent company of TIK TOK! While the numbers given (they report on 10/28) aren’t terrible, when your stock has risen the way this one has, it’s a problem. The last on it in late trading was $91.28 -37.55 (30%) after a low of $86.40. Even at this lower price, the stock is still up from the start of the year by 400%. Another favorite, DraftKings (DKNG) has not acted well since doing their offering last week priced about $4.00 under the market @ $52.00 and has not been able to climb back over that level. The stock closed $48.04 -3.14 today (6.14%). The continuing Covid-19 issues for major sports teams and cancelled and postponed may be weighing on the stock in the short term. After the close VRTX reported the end of their trial on a protein-deficiency treatment. The stock fell from its close of $371.46 -4.63 to trade $235.01 and closed $239 -37.09 (13.43%). New Group: AIR & CRUISE LINES were HIGHER with +.64, HA +.03, ALK +.53, and XTN $61.57 +.52 (.85%). FOOD SUPPLY CHAIN was LOWER with TSN +.26, BGS -.24, FLO -.11, CPB -.15, CAG -.38, MDLZ -.38, CALM -.15, JJSF -.43, SAFM +.03, HRL -.41, SJM -1.12, PPC +.89, KR -1.10, and PBJ $34.56 -.28 (.78%). BIOPHARMA was LOWER with BIIB -3.46, ABBV -.40, REGN -3.02, ISRG -4.27, GILD +.01, MYL -.28, TEVA -.08, VRTX -37.10, BHC -.04, INCY -3.36, ICPT -.80, LABU -4.26, and IBB $141.60 -2.74 (1.9%). CANNABIS: was LOWER with TLRY -.03, CGC -.42, CRON -.10, GWPH +.68, ACB -.23, CURLF -.18, KERN -.17, and MJ $11.49 -.13 (1.12%). DEFENSE was HIGHER with LMT +3.52, GD -.35, TXT unchanged, NOC +2.29, BWXT +.88, TDY +2.94, RTX +.47, and ITA $163.58 +.90 (.55%). RETAIL: was MIXED with M -.02, JWN -.13, KSS +.04, DDS +.32, WMT -2.23, TGT -2.04, TJX +.03, RL +.72, UAA -.29, LULU -4.34, TPR +.08, CPRI +.01, and a new addition GPS +.27, and XRT $54.07 -.45 (.83%). MEGA-CAPS & FAANG were HIGHER with GOOGL -4.56, AMZN -91.63, AAPL -.29, FB -4.74, NFLX -15.09, NVDA -7.93, TSLA +13.70, BABA +9.33, BIDU +8.65, CMG -3.84, CRM -6.85, BA +1.36, CAT +1.49, DIS -2.36, and XLK $122.02 -.65 (.53%). PLEASE BE AWARE THAT THESE PRICES ARE LATE MARKET QUOTES AND DO NOT REPRESENT THE 4:00 CLOSES. FINANCIALS were LOWER with GS +.42, JPM -.44, BAC -1.20, MS +.64, C -.64, PNC -2.61, AIG -.07, TRV -.86, V -1.82, and XLF $24.78 -.24 (.96%). OIL, $41.04 +.84, Oil was near recent highs and sold off hard Friday touching $37.61 (down about 6%) before mounting a rally back to close today just over $41, near recent highs. The stocks were MIXED with XLE $30.52 +.13 (.43%). GOLD $1,907.30 +12.70, opened HIGHER and made a slightly higher high and a higher low, closing near the highs of the day. There were several “unusual options action” looking for another 10-12% on the upside before year end. BITCOIN: closed $11410 -30. After breaking out over $10,000 we have had a “running correction” pushing prices toward $12,000, reaching a recovery high of $12220 Thursday, and after a day of rest in between, we resumed the rally touching $12,635, but have sold off back to support. We had 750 shares of GBTC and sold off 250 last week at $13.93 and still have 500 with a cost of $8.45. GBTC closed $12.20 -.18 today. Tomorrow is another day. CAM
For Trading October 21st IBM & NFLX TANK, SNAP FLIES UP An Unimpressive Outing for Indexes Still sitting on CVS calls, TBT calls and QQQ puts. Looking at SLV and NEM adds. Today’s market was another reversal of fortune after an up open and a high +379, we fell all the way back to close +113.37 (.40%), NASDAQ was +153 but finished +37.61 (.33%) and the rest followed the pattern with S&P 500 +16.20 (.47%), the Russell +4.08 (.25%) and the biggest gainer, DJ Transports +152.21 (1.3%). Internals were just okay with NYSE 2:1 up and NAZ just 6:5. Volume was average. The DJIA was 24 up, 6 lower, with the biggest changes from IBM -54 DP’s and TRV +40DP’s. Aside from IBM there were no other double-digit losers and all the rest of the double-digit gainers were up less than 20 points. Tonight’s closing comment video: https://youtu.be/UYkje0_lqQo SECTORS: Earnings were the big mover today with the aforementioned IBM miss that took the stock down last night and into the open, but that was just a warmup. By the end of the day Big Blue was pounded for a low of 116.84 and a close not much higher at $117.45 -8.07 (8.07%). Netflix (NFLX) also missed and after closing $525.42 -5.30, it plummeted to $486 and the last is $493.90 -37.03 (6.98%). The decline from the new all-time high of $572.49 just last Wednesday is just under 14%. The big winner so far is SNAP with a surprise beat that sent the stock to a new all-time high at $35.57 and a last of $34.89 +6.23 or 21.67% on the day. And the HOMERUN OF THE DAY goes to Astrotech, ASTC, who signed an agreement to produce a “breath” test for Covid-19. The stock has been reversed twice in the past 12 years both 1:10 and 1:5 giving it an adjusted high of $800 and a close today of $1.69, but after the announcement of the joint venture with Cleveland Clinic the stock has been on a tear to a high of $6.90 and the last of $6.72 +5.01 (300%). Tomorrow ought to be interesting once the RH traders get a hold of it! New Group: AIR & CRUISE LINES were HIGHER with CCL +.49, RCL +2.17, NCHL +.64, AAL +.32, DAL +.58, LUV +.36, UAL +.75, HA +.34, ALK +.42, and XTN $61.67 +1.12 (1,86%). FOOD SUPPLY CHAIN was LOWER with TSN -.45, FLO -.57, CPB -.93, CAG -.35, MDLZ -.19, KHC +.22, CALM -.03, JJSF +.94, SAFM -3.35. HRL -.26, SJM - 1.08, PPC +.06, KR -.48, and a new addition ACI +.86, and PBJ $34.18 -.04 (.11%). BIOPHARMA was MIXED with BIIB +2.23, ABBV +.19, REGN -6.51, ISRG +2.14, GILD +.15, MYL -.11, TEVA -.11, VRTX -5.50, BHC -.19, INCY +2.10, ICPT -1.57, LABU -2.47, and IBB $136.53 -.90 (.65%). CANNABIS: was LOWER with TLRY -.21, CGC -.66, CRON -.06, GWPH +.28, ACB -.21, CURLF +.50, KERN -.22 and MJ $11.36 -.16 (1.39%). DEFENSE was LOWER with LMT -10.71, GD -.22, TXT -.51, NOC -2.28, BWXT -.77, TDY +5.16, RTX -.22, and ITA $163.00 -1.36 (.83%). RETAIL: was MIXED with M +.24, JWN +.17, KSS +1.28, DDS -2.33, WMT +.95, TGT +.82, TJX -.20, RL -.85, and a new addition GPS -.07, and XRT $53.79 +.11 (.20%). MEGA-CAPS & FAANG were HIGHER with GOOGL +40.05, AMZN +10.79, AAPL +1.89, FB +14.35, NFLX (see above) -35.62, NVDA +6.39, TSLA -5.98, BABA +5.41, BIDU +.83, CMG +14.42, CRM +2.25, BA +.46, CAT +2.40, DIS +.77 and XLK $119.60 +.70 (.59%). PLEASE BE AWARE THAT THESE PRICES ARE LATE MARKET QUOTES AND DO NOT REPRESENT THE 4:00 CLOSES. FINANCIALS were HIGHER with GS +2.34, JPM +.57, BAC +.49, MS +.52, C +.74, PNC +2.07, AIG +.56, TRV +6.27, V +1.13, and XLF $24.96 +.35 (1.42%). OIL, $41.70 +.64, Oil has been locked into the current range and tried to break in either direction without success. While I think it may resolve to the downside, I am not taking any new positions. The stocks were higher today and there has been a pickup in M&A activity in the group. XLE finished $29.90 +.35 (1.18%). GOLD $1,915.40 +3.70opened HIGHER and made a slightly higher high and a higher low, closing near the highs of the day. There were several “unusual options action” looking for another 10-12% on the upside before year end. BITCOIN: closed $11,970 +215. After breaking out over $10,000 we have had a “running correction” pushing prices toward $12,000, reaching a recovery high of $12220 Thursday, and after a day of rest in between, we resumed the rally touching $12,635, but have sold off back to support. We had 750 shares of GBTC and sold off 250 last week at $13.93 and still have 500 with a cost of $8.45. GBTC closed $13.30 +.47 today. Tomorrow is another day. CAM
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